detections2026-03-156 min

How EZAC Detects Aimbot: Server + Client Validation

Deep dive into EZAC's dual-layer aimbot detection — combining server-side aim validation with client-side snap detection and flick pattern analysis.

E
EZAC Team

Dual-Layer Detection

Unlike basic anti-cheats that only check client-side, EZAC validates aim patterns on both the client and server.

Client-Side

Snap detection — flags instant crosshair jumps to targets

Flick analysis — measures acceleration curves that are impossible for human input

Bone targeting — detects unnatural headshot consistency

Server-Side

Hit registration validation — cross-references bullet trajectories with player positions

Statistical analysis — tracks hit accuracy over time windows

Pattern matching — compares behavior against known aimbot signatures

Why Both Layers?

Client-side detection catches cheats in real-time. Server-side validation eliminates false positives and catches sophisticated cheats that bypass client checks.